In this tutorial, I will cover some useful and tricky techniques I have been using for a few years, especially in Sci Fi artwork and how to create cyborgs out of simple portraits. It is a pretty simple and quick tutorial and I cannot cover it in a step-by-step tutorial, but I will do it by describing each of my techniques and how they work. This way, you will be learning much more than by following an exhausting and absurdly long tutorial. I find it to be much more helpful this way, going straight to the points. I recommend this tutorial to Photoshop users with relevant advanced skill or at the very least, know the basics of photomanipulation, including cropping and blending.
Author: Miguel Nogueira
Source: .psd Photoshop 01/2010 (13) http://psdmag.org/en
Using your stock, import it to Photoshop and start cropping out the background of your model and also a bit of the head we want to open, just like it is shown in picture.
After getting rid of all skin and human parts that we do not want, we should get something like this the following image.
The process to remove the eyebrows is pretty simple, using your healing and clone tools and just brush them away. I generally find the healing tool to be the best pick, since it generates skin tones to match the missing eyebrow spot. Almost like magic!
To make the cyborg line which is dividing the blue-looking jaw from the rest of the face, trace a line over the area with the pen tool. When this is done, pick a small, hard brush about 2-4 pixels. We can now right click with the convert point tool and select the option Stroke Path, hit OK! Change the Blending mode to Overlay or Multiply. Duplicate it a few times until you are pleased with the result. It depends on the skin tones of the model in some cases.
This is also the method that was used to trace the cyborg line over the subject’s hand that holds the flower. It is a bit boring, but patience is necessary! Let’s give it a little emphasis. There are several ways to do this. I either use an emboss/shadow effect to our line layer or manually paint some shadows with the burn tool on the bottom of the line. There is not really a right or wrong way to do it, as long as you get to a result that you are pleased with, no matter how it was done.
Blending the engine onto skin is also pretty easy. We place the engines over the edges of our cuts on the head and desaturate them. The model’s face and skin should also be duplicated and placed above the engine plastic parts, one of these skin layers set to hard light to better blend the skin shading onto the plastic and keep both, lights and other small details of the engine and human skin shadings.
To finish, and depending on the skin tones of the model you are working with, you may also duplicate your engine stock and place it on top of the model, keeping the original colors (not desaturating them this time) and set it to Luminosity.
I advise you to play around a bit with the blending modes to understand them fully, moving and organizing your model and stock layers in different ways to get a grip at what kind of results you can get. The stock you see also belongs to the same Gyro stock, how I did this one is not rocket science, just crop and adjust it as you please.
The support engines of the face were built up with relative simplicity, everything belongs to the same stock. If you look carefully, you can spot where I duplicated the engine and flipped it vertically. The trick is not to use too many different stocks or it may look too messy. It is about time to add our background. I really liked this grungy feel, so I used this texture I molded on my own, using several resources.
The gamma-looking thing over the jaw of the cyborg was actually made out of a jelly fish and some painting. Using the smudge tool and vectorizing some shapes within, darkening the lower area with burn tool, while making those small lights with the pen tool and tracing with the ‘Stroke Path’ option. The hand was taken from the www.sxc.hu stock site. The perspective of the hand is not very hard to find, the flower however, you will have to crop around and blend it on the fingers, cropping it some and painting the shadows over the tips of the fingers with the burn tool.
The cyborg arm was made out of the same piece we used for the head of the cyborg. We just now have to duplicate the head, and rotate it to fit. Just like the picture shows you.
The final effects and blends can be done by applying the final image and duplicating it, play with the blending modes and curves, (I suggest Screen, Overlay and/or Soft Light) or you can even search around DeviantART for some custom actions.
The reason of why we are doing this is to have our lights more focused on the center of our artwork, and right now they may be looking a bit off. And, we are done! This is more of a approach study of each technique used, rather than a step-by-step with every single thing laid out and detailed to the extreme. I simply think that it would have turned out into an absurdly long tutorial that nobody would even bother to look at, and worse, turn out very confusing. So instead, I hope this helped you out more!
• www.sxc.hu – engines
• http://twiggxstock.deviantart.com/ – model
About the author
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